Helping young people be makers and use tools to create is the best way to position them to be innovators.
This idea is central to the work of Dr. Mizuko “Mimi” Ito, a renowned anthropologist who has studied how young people use technology, media, and games and what communities can do both in and out of school to encourage creative approaches to learning.
Read the full story at NewsWorks.
Informatics Professor Constance Steinkuehler was a featured speaker on an esports panel at the 2017 South By Southwest (SXSW) Conference and Festivals in Austin, Texas. Taking place from March 10-19, SXSW has become the premier destination to celebrate the convergence of the interactive, film, and music industries. Steinkuehler served on a panel titled “When Esports Win, Cities Win,” which focused on the new $500 million esports industry and how its evolution will advance American cities by driving tourism, economic development and innovation.
Informatics Professors Constance Steinkuehler and Kurt Squire have been appointed Fellows of The Higher Education Video Game Alliance (HEVGA). Steinkuehler, who was recognized as a Founding Fellow and serves as president for the organization’s executive committee, and Squire were among 30 scholars inducted into HEVGA’s inaugural cohort of higher education game leaders.
Gloria Mark, professor of informatics at UC Irvine, [said]: “I think Dan’s idea is really intriguing … I think if people felt they had more control over their information, over their time, they would be a lot less stressed”.
Read the full story at The Atlantic.
UC Irvine was recently ranked third among the Top 50 Best Value UX Design Graduate Programs of 2016 by online college review and ranking site Value Colleges. This ranking put UCI above many other well-respected institutions, including Stanford University, UC Berkeley and University of Michigan. In particular, the Donald Bren School of Information and Computer Sciences’ Department of Informatics was singled out for its reputable human-centered computing graduate programs.
As you might imagine, the issue is complicated. We spoke with Kat Lo — A Ph.D. student and researcher in online communities and harassment at University of California, Irvine — via Skype to help us understand exactly why online harassment is such a tough thing to snuff out. Lo has consulted gaming and tech companies about mitigating harassment and has spent eight years moderating online communities, so she knows firsthand how complicated the situation is.
Read the full story at Mic.