Mimi Ito, a cultural anthropologist at the University of California, Irvine who studies how young people use technology, says it’s not necessarily because the teachers or the people making edtech tools have bad intentions. She argues that understanding another person’s situation is tough if you don’t share that experience. EdSurge recently sat down with Ito at the Intentional Play Summit to get her thoughts on equity in edtech, creativity and how kids’ relationship to technology has changed over the years.
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Professor Gillian Hayes is a risk-taker. Her pursuit of what she calls “wacky ideas” has resulted in products that improve quality of life for the disabled and those caring for them: a remotely controlled harness that lets blind children go canoeing; an app to store medical records for children with autism that saves parents time and simplifies interaction with doctors; an app that teaches and reminds autistic youth about common hygiene practices.
The First Annual Esports Conference (ESC 2018) will be an event like no other, with influential researchers mingling across disciplines and networking with industry leaders, and fans cheering on collegiate esports players as they battle professional teams at a free festival. Starting on Oct. 11 with a keynote from Magy Seif El-Nasr, a leading researcher in data analytics around games, the two-day event aims to fill the void in esports research and help shape the emerging esports culture.
The Advancing Science in America (ARCS) Foundation supports the “best and brightest” scholars in the U.S. It advances science and technology by “providing financial awards to academically outstanding U.S. citizens studying to complete degrees in science, engineering and medical research.” One such scholar is Informatics Ph.D. candidate Daniel Gardner.
Informatics Professor Crista Lopes has teamed up with UCLA Professor Jens Palsberg on a new National Science Foundation (NSF) grant, “NJR: A Normalized Java Resource.” Lopes will receive $500,000 of the $1.1 million awarded to the duo as they work with collaborators from five countries to build a community resource of executable Java programs.