The 42nd ACM/IEEE International Conference on Software Engineering (ICSE) was scheduled to take place in May in Seoul, South Korea. As the premier venue for disseminating research in software engineering, the conference attracts thousands of researchers each year. However, because of the global pandemic, the organizers had to cancel this year’s physical conference.Continue reading
The Berkman Klein Center for Internet & Society at Harvard University is pleased to announce incoming and returning fellows, faculty associates, and affiliates for the 2020-2021 academic year. Together with BKC faculty, staff, and alumni, the incoming cohort will pursue research, collaborations, and community-building to address issues at the intersection of technology and society, with a commitment to the public interest.
Read the full story at The Berkman Klein Center for Internet & Society at Harvard University
The demand for software developers is steadily increasing, with the job market expected to grow 21% from 2018 to 2028. DesignRush, a B2B marketplace connecting brands with agencies, shared the leading higher education institutions for software engineering graduates that brands can hire talent from as the demand for the role rises.
Read the full list at DesignRush.
Since 2013, the Innovation Institute has been collaborating with healthcare providers and the general public to bring new ideas to market that help transform care delivery. This year, the institute tested out a new kind of collaboration, partnering with UCI students working on senior capstone projects. In particular, its Innovation Lab sponsored two student teams through the Informatics Senior Design Project course in the Donald Bren School of Information and Computer Sciences (ICS) and sponsored a third student team through the Department of Biomedical Engineering in the Samueli School of Engineering.Continue reading
The general research focus of Informatics Ph.D. candidate Daniel Gardner is the social implications of various interfaces on the periphery of games — interfaces such as character configuration and microtransaction storefronts. “These are the kinds of interfaces that might be considered in the realm of usability, but I look at the ways they mediate different trade-offs for users/players, and sometimes reproduce certain broader inequalities,” says Gardner, who is collaborating with undergraduate and graduate students to advance this work. These partnerships originate from his involvement with the iSchool Inclusion Institute (i3) at the University of Pittsburgh, a leadership program that helps students from traditionally underrepresented groups prepare for graduate school and research professions. Gardner is advising two groups of i3 scholars.Continue reading
After graduating from UC San Diego in 2013 with a degree in biology, Megan Matsumoto spent a few years working at various tech and biotech companies before finding her passion in human-computer interaction and user-centered design. Yet stepping into a career path based on her newfound interest required rebuilding her educational foundation. She started that journey four years ago as an inaugural member of UCI’s professional master of human-computer interaction and design (MHCID) program. She closed out the one-year program in 2017 with a capstone project that gave her real-world experience and an internship that helped her get a foot in the door at Alation, where she’s now a senior product designer.Continue reading
For parents, it goes without saying that youth are using social media to connect and support each other. The embrace of social media has been extraordinary among adolescents well before COVID-19 precautions. With the current need to social distance, a new paper explores how teens support each other through digital media during times of stress and isolation.
Read the full article at Psych Central.