State Superintendent Tom Torlakson has announced his appointments to the Computer Science Strategic Implementation Plan Panel (CSSIPP), which aims to expand and improve computer science education statewide in grades K–12. The panel has its first meeting on March 1, 2018. Torlakson appointed five members of the 23-member panel. “I’m excited that this panel is beginning the work of strengthening computer science education in California,” he said. ‘We are preparing students for today’s and tomorrow’s career and college opportunities—and for the jobs of the future that haven’t yet been invented. Jobs and skills we must have in a fiercely competitive global economy.”
Read the full news release at the CDE website.
High-level guidelines for the treatment of crowdworkers.
Read the article on the Communications of the ACM website.
It was recently reported that Strava unknowingly revealed U.S. military bases when it produced a heat map showing the movement of people around the world who use its exercise-tracking app. In reviewing the map, a college student from Australia realized that he could locate military bases in counties such as Iraq and Syria, where the app was almost exclusively used by American soldiers.
This prompted the U.S. military to review its security practices, and it renewed talks of privacy concerns, but according to Informatics Professor Matthew Bietz, “privacy is probably the wrong framework here.” The issue is much more complex.
“What new experiences can we create?” Informatics Professor Theresa Jean Tanenbaum presents this question to the 22 students enrolled in Informatics 295/190: AR/VR Theater, a new course he is teaching in collaboration with Broadway/film producer and director and UCI alumnus Tim Kashani. The question isn’t theoretical or merely an exercise in imagination. The experimental class will develop three augmented and virtual reality theater projects for use by Apples & Oranges Studios, a company founded by Kashani and his wife, Pamela, that develops and produces new musicals in cutting-edge ways.
Informatics Professor Bonnie Nardi received a Council on Research, Computing and Libraries (CORCL) grant to support research into online activism – particularly, how social media can act as a tool in building public awareness about ongoing problems. The $3,000 received in funding will help cover travel expenses for one of her master’s students, Vishal Sharma, who plans to spend 10 weeks in Bangalore studying the RallyForRivers campaign to revitalize the rivers of India.
Informatics Professor Bonnie Ruberg received a Council on Research, Computing and Libraries (CORCL) grant to support her study of the challenges that female and LGBTQ gamers face when livestreaming on sites such as Twitch.
Distinction honors contributions to research, education and practice
Two University of California, Irvine faculty members have been elected to the National Academy of Engineering, one of the highest professional distinctions accorded to those pursuing research, education and applications in engineering and technical fields. Efi Foufoula-Georgiou, Distinguished Professor of civil & environmental engineering, and Judith Olson, Donald Bren Professor Emeritus of Information & Computer Sciences, are among 83 new U.S.-based NAE members.
Is excess gaming a mental disorder? UCI fights back, saying it’s unfair to gaming world
Read the full story at the Los Angeles Times.
In her lab, Professor Hayes is working on tangible interfaces for blind
people that focus on interactions based on an augmented sense of
touch. Instead of using a screen reader to describe a visual interface,
which makes technological interaction difficult for the blind, one of
her projects in this area focuses on the development of a motorised
virtual scroll bar. Among other things, this scroll bar gives different
levels of resistance depending on the size of a document. “So, if it is a
short document, [you feel] light resistance, and you can pull quickly
down,” she explains. “Longer documents have more resistance so it
feels like the scroll bar is bigger than it is.”
Read the full story in this PDF. (Article starts on page 44.)
Global Game Jam (GGJ) celebrated its 10th anniversary with triple-digit success in terms of its global reach, with 109 countries participating in the 48-hour gaming event, up from 95 in 2017. Over the weekend, 42,790 jammers combined creativity and technology at 804 sites to produce 8,575 new games, some which were developed here at UCI. Now in its fourth year, the UCI GGJ site continues to grow as well, attracting approximately 150 people this year, up from 130 last year.