Fantasy worlds are, definitionally, made up. There doesn’t have to be racism, yet in some of fantasy’s most cherished texts it is almost always present. Helen Young, author of Race and Popular Fantasy Literature, has cataloged the prevalence of fantasy racism across countless fantasy media. “I ended up finding that it’s rare for a fantasy world not to have an idea of race or racism built into it,” says Young, particularly in the way that fantasy heroes and beauties are often coded as white. University of California, Irvine informatics professor Aaron Trammell has written about this at length as well.
Read the full story at Wired.
“Roblox is a super compelling example of what game developers call a ‘sandbox game’ where players have easy-to-use tools and the freedom to create things and set their own goals,” Dr. Mimi Ito, a University of California, Irvine professor with an expertise in gaming and social media, tells Romper. “On top of the creative component, Roblox is also a social platform where children can connect with players and creators who share their interests, give constant feedback, and fuel their learning.”
Read the full story at Romper.
The program draws from all schools and fields on UC Irvine’s campus to promote cross-collaboration and stimulate campus connections using UCI Beall Applied Innovation’s resources.
Read the full article and list at UCI Beall Applied Innovation News.
The fields of computer science, informatics and statistics have been influencing healthcare for decades, and 2020 served as an important reminder of the critical role both healthcare and technology play in people’s daily lives. The COVID-19 pandemic put a spotlight on healthcare, while stay-at-home orders significantly boosted technology use in general and telehealth practices in particular. Looking to the new year ahead, how might the connections between technology and health become further entwined, and how will this impact the future of healthcare? Here to address these questions are three professors from the Donald Bren School of Information and Computer Sciences (ICS):
From healthcare to criminal justice, there are countless examples of the impact of AI — and of the human bias that can be carried within it. “Over the last decade, we have seen the absolute destruction AI can wreak on the world as well as the gifts it can bestow,” says Gillian Hayes, vice provost for graduate education and dean of the Graduate Division at UCI. So how might we reconfigure technological processes and infrastructures to center justice and promote human rights and social values? This is just one of the many questions that the new Steckler Center for Responsible, Ethical and Accessible Technology (CREATe), housed in UCI’s Donald Bren School of Information & Computer Sciences (ICS), aims to address.
On Dec. 17, 2020, the Master of Computer Science (MCS) and Master of Software Engineering (MSWE) programs held their first-ever virtual Capstone Showcase. The two professional programs, offered by the Donald Bren School of Information and Computer Sciences (ICS), joined forces this year to highlight the 142 students graduating on Dec. 18, showcasing their innovative projects. Both the graduation and showcase were virtual because of the pandemic, but that didn’t stop the students from presenting live, 15-miniutes pitches and demos over Zoom for the showcase. They then answered questions from the more than 80 guests in attendance, including industry professionals and UCI colleagues.
Gift will support art history students, create ICS center promoting inclusiveness
Register now for a free virtual panel discussion on Exploring Design + Ethics taking place at 3 p.m. on Jan. 14, 2021. While a discussion about design might seem technical in nature, it is also about empowering people.
Informatics Ph.D. candidate Phoebe Chua was recently awarded a Chancellor’s Club Fellowship in the amount of $3,000. Fellows for this program are selected on the basis of demonstrated academic excellence, accomplishments and leadership qualities consistent with the mission of the Chancellor’s Club to represent, develop and support our future leaders. Chua also received $1,000 through a Public Impact Fellowship, which supports doctoral or MFA students conducting research that has the potential to substantially impact the public sphere.
What does the future of job training look like for manufacturing? With current innovations in augmented and virtual reality (AR/VR), it should look nothing like today’s inefficient and expensive processes based on paper pamphlets and in-person training from experts.
“The existing standard is the worst educational experience that I’ve ever seen,” says Kylie Peppler, a professor of informatics in the Donald Bren School of Information and Computer Sciences (ICS). Peppler is part of a multi-organizational team, led by Professor Karthik Ramani of Purdue University, that aims to greatly improve manufacturing workforce education with Skill-XR, a new training platform that leverages AR, VR and mixed reality (XR) applications.