On behalf of Chancellor Gillman, it is my privilege to announce that Gillian R. Hayes has been appointed vice provost for graduate education and dean of the Graduate Division, effective Sept. 1, 2019.
A member of the UCI faculty since 2007, she currently serves as the Robert A. and Barbara L. Kleist chair in Informatics in the Donald Bren School of Information & Computer Sciences, with additional appointments in UCI’s School of Education and School of Medicine. Her research interests involve a range of disciplines and a focus on leveraging innovative information technologies to support vulnerable populations.
Melissa Mazmanian, an informatics professor at UC Irvine, agrees. “The way that we imagine knowledge work and more and more kinds of work is really about coordination and collaboration across distance, across people’s different time commitments, managing attention, figuring out who’s going to do what when,” she says. “And that style of work … It’s very similar to family life, if you think about it.” Perhaps one’s children and direct reports are not so different after all.
Read the full story at The Atlantic.
UCI Esports donates original arena PCs to informatics department, research labs and student clubs
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As Katherine Lo, a researcher at UC Irvine who studies online content moderation, points out, datasets are the language many decisionmakers speak. Relying on datasets to determine policies isn’t without its limitations. “The biggest problem is that it’s hard to condense experience into a dataset,” Lo says. Most of the research that’s been done on online harassment and misogyny has used Twitter data because it’s far and away the most accessible.
Read the full story at Wired.
That almost-three minutes of lead time might not always be the difference between life and death, says Sean Young, a professor of medicine at UCLA and UCI who serves as the executive director of the University of California Institute for Prediction Technology. But “if these methods can cut the response time down by between 20 to 60 percent, then it’s going to have the positive clinical impact,” he says. “It’s generally agreed upon that the faster you get into the emergency room, the better the clinical outcomes will be.”
Read the full story at Wired.
Capstone courses give students the opportunity to put their skills to the test by letting them work with local organizations to solve real-world problems. The two-quarter Informatics 191 A and B Senior Design Project course in the Donald Bren School of Information and Computer Sciences (ICS) presents a win-win situation, as hands-on learning for the students can result in practical solutions for the sponsoring company. For a few students and companies, however, the benefits extend even beyond impressive portfolios and innovative prototypes.
The family that plays video games together stays together. When parents become digital mentors, children can learn empathy and resilience and prepare for careers. From NPR’s Life Kit, Here are four ways to harness the advantages of screen time.
Read the full article at NPR.
“It’s expected that there will be more of an immediate answer because you are expected to be on Slack all the time,” said Gloria Mark, a professor at the University of California, Irvine, who studies technology use in the workplace and has too many Slack groups of her own. “With emails, people can turn it off. They can batch their emails where they just look at it two or three times a day. Because of the social component with Slack, it’s harder to do that.”
Read the full story at CNN.
UCI’s Team Stealth Bomb took the top prize for its game “Overthrone” at IEEE GameSIG 2019, the Intercollegiate Computer Game Showcase of the IEEE special interest group in computer games. The win should come as no surprise to anyone familiar with the showcase — UCI has walked away with the trophy five years in a row. What was new this year was UCI’s complete sweep, winning all three top spots as well as the award for Game Design.
In an email sent last week, the New York-based nonprofit announced plans to close operations at the end of this summer. It wrote: “after long and careful consideration the Institute of Play’s board and executive staff have come to the difficult decision to wind down the organization.”
The news came as a surprise to educational game developers and researchers, many of whom credit the Institute of Play for supporting and growing the game-based learning industry.
Read the full story at EdSurge.