“It’s perhaps unrealistic in the short term to think we can change gaming culture,” Lo said. “But we can create these spaces where people feel safe and feel like they have a community.”
Read the full story at Mic.
“It’s perhaps unrealistic in the short term to think we can change gaming culture,” Lo said. “But we can create these spaces where people feel safe and feel like they have a community.”
Read the full story at Mic.
One popular way for businesses to implement the quantified workplace is through corporate wellness programs that outfit workers with fitness trackers, measuring the distance they walk each day.
The goal is to promote exercise. Healthier employees means less absenteeism and improved productivity, explains Gloria Mark, an informatics professor at University of California, Irvine.
Read the full story at BizTech.
In the field of gaming, it is believed that the number of male players overshadow the number of female players. However, such an ideology has proven to be false as the population of male and female players are, in fact, quite balanced. Thus, the question is raised – if the numbers are equal, why do women continue to be excluded from competitive spaces and how do we increase the involvement of women in the video game industry?
Held at UCI on February 2nd in association with the Donald Bren School of Information and Computer Sciences, UCI eSports, and Women’s Empowerment Initiative, the Women in Gaming Panel discussed the influence of the representation of women in gaming and the concept of inclusive gaming.
Read the full story at UCI eSports.
In order to combat sexism in gaming, UC Irvine will host a panel encouraging the growing number of female gamers.
Watch the video at abc7.com.
Seeing video games as the next frontier in college athletics, UCI launches player scholarships and a first-of-its-kind arena
Read the full story at UCI Magazine.
On Thursday, in the shadows of a freshly constructed gaming center on the campus of University of California Irvine, a panel called “Women in Gaming” will set out to reshape these perceptions. Much like the physical space UCI has recently created to allow the world of esports and video game development to infiltrate the academic landscape, five female panelists will explore ways to increase the visibility and representation of women in competitive gaming.
Read the full story at ESPN.
Stop multi-tasking, seriously stop. Of all the bad habits, multitasking is among the worst and most common. Multi-tasking does not necessarily make you more productive as you may think. You can actually achieve more in less time when you single task and focus on getting one thing done well.
It takes about 23 minutes and 15 seconds to fully return to a task after interruption, according to Gloria Mark, Professor at UC Irvine, in Fast Company. So you may be wasting a lot more time than you think.
Read the full story at Medium.
Even if it means allowing emails to pile up momentarily, don’t spend too much time in your inbox. According to Gloria Mark, a professor of informatics at University of California, Irvine, a lot of people striving for Inbox Zero typically do so as part of a weird game. She says that when people compulsively and continuously check their emails, they lose out big on productivity—the whole reason for Inbox Zero, to begin with. In fact, it’s so bad, she says, that when people are taken off task, it can take a whole 25 minutes for them to get back on track. So, if you want to be more organized without losing out on productivity, try not to compulsively check your inbox.
Read the full story at Cool Material.
Smile for your smartphone: Snapping selfies can help boost your mood, a new study from the University of California, Irvine found. … Seeing yourself physically engage in a positive facial expression − like a smile − can decrease stress hormones like cortisol, so you start to actually feel happier and more relaxed, says study author Sanna Ali.
Read the full story at Men’s Health.
After all, compulsory corporate fun, as draining as it sounds, exists to serve an organizational purpose. “My initial take on [virtual parties] is, yeah, they sound awkward and stilted,” says Melissa Mazmanian, an associate professor of informatics at the University of California, Irvine, who has researched ways to get geographically dispersed workers to collaborate more effectively. Mazmanian is interested in having remote workers “[see] each other as humans” instead of just chat-app icons or email addresses, and she says that “forcing yourself in the context of a group to do something different, speak in a way that’s different … even though they might seem silly, might possibly be really generative.”
Read the full story at The Atlantic.