Category Archives: Articles

Quartz: “Neuroscientists say multitasking literally drains the energy reserves of your brain” (Mark quoted)

July 25, 2016

Gloria Mark, professor in the department of informatics at the University of California, Irvine, says that when people are interrupted, it typically takes 23 minutes and 15 seconds to return to their work, and most people will do two intervening tasks before going back to their original project. This switching leads to a build up of stress, she says, and so little wonder people who have high rates of neuroticism, impulsivity, and are susceptible to stress tend to switch tasks more than others.

Read the full story at Quartz.

The Atlantic: “Why Flash Drives Are Still Everywhere” by Paul Dourish

June 30, 2016

The flash drive exposes the great lie of technological progress, which is the idea that things are ever really left behind. It’s not just that an obsolete technology from the year of Saturday Night Fever still lurks unseen in the dank corners of a shiny new MacBook; it’s that it’s something that is relied upon regularly. The technology historian Thomas Hughes calls these types of devices “reverse salients”—those things that interrupt and disturb the forward movement of technology. They reveal the ugly truth that lies behind each slick new presentation from Google, Apple, or Microsoft: Technical systems are cobbled together from left-over pieces, digital Frankenstein’s monsters in which spare parts and leftovers are awkwardly sutured together and pressed into service. It turns out that the emblems of the technological future are much more awkwardly bound to the past than it’s comfortable to admit.

Read the full story at The Atlantic.

Slate: “Monotasking” (Mark quoted)

June 16, 2016

“We’re in this environment in the workplace where it’s a structure that’s set up by the technology that makes it really difficult for people to monotask,” said Gloria Mark, professor of informatics at the University of California–Irvine who studies distraction in the workplace. “You can, of course, turn off technology and focus, but then individuals who do that are penalized because they’re not available for interacting with colleagues, they’re not available if their manager needs to contact them, so they’re stuck between a rock and a hard place.”

Read the full story at Slate.

UPDATE: Franz, Dourish formally recognized as ACM Fellows

June 13, 2016

The Association for Computing Machinery (ACM), the world’s largest educational and scientific computing society, formally recognized Chancellor’s Professor of Computer Science Michael Franz and Chancellor’s Professor of Informatics Paul Dourish as 2015 ACM Fellows at a special reception and banquet in San Francisco over the weekend of June 11. Franz earned the ACM Fellow rank for his contributions to just-in-time compilation and optimization to compiler techniques for computer security. Dourish was honored as an ACM Fellow for his contributions in social computing and human-computer interaction. For more details about Franz, Dourish and their accomplishment, visit the original fellowship announcement.
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Harvard Business Review: “Some Companies Are Banning Email and Getting More Done” (Mark research cited)

June 9, 2016

Banning or putting restrictions on email, the research suggests, can dramatically increase individual productivity and reduce stress. Researchers from the University of California, Irvine and the U.S. Army cut off email usage for thirteen civilian office workers and measured the effects on productivity and stress. The researchers first took participants through a three-day baseline period in which they were interviewed and observed both visually and with computer monitoring software (to see how which programs they used, how often, and how much their work was interrupted). They even measured the participants’ heart rates (as a proxy for stress levels). Then they pulled the plug on email, installing a filter on the participants’ email program—which would file away all incoming messages for later reading and remove all notifications.

Read the full story at Harvard Business Review.

PRWeb: “Online Minecraft Summer Camps Launch June 27” (Ito quoted)

June 5, 2016

Kids interested in playing Minecraft while gaining game design, engineering, architectural and coding skills are being offered online camps this summer through Connected Camps.

“We’re delighted to be offering an expanded range of camps this summer,” said Mimi Ito, Connected Camps co-founder and research director of the Digital Media & Learning Research Hub at UC Irvine. “We have developed new programs in architecture, engineering, game design, and intermediate coding that build on our kid camp and coding camp from last year. We’ve also learned that sometimes girls need their own special programs, so we are offering girls-only camps in addition to our coed camps to encourage more girls to join us.”

Read the full story at PRWeb.

The Courier Mail: “Technology is creating a generation of dummies” (Mark mentioned)

June 3, 2016

Gloria Mark is a professor specialising in human-computer interactions at the University of California, Irvine. She collaborated on a workplace study that found after only 20 minutes of interrupted performance, people reported significantly higher stress, frustration, workload, effort and pressure.

One possible solution, Mark says, is to design systems that limit the frequency of these technology distractions. The coders who create the distractions can also reduce them.

Read the full story at The Courier Mail RendezView.

Campus Technology: “UC Irvine Offers New Program Focused on Human-Computer Interaction & Design”

May 4, 2016

UC Irvine’s Donald Bren School of Information and Computer Sciences has launched a Master of Human-Computer Interaction & Design (MHCID) that will focus on user experience research and design, interaction design, information architecture, product design and human-computer interaction.

The MCHID is a mixed format, one-year masters program that offers both in-person instruction and online distance education. Students must complete nine courses in one or two years for the program.

Read the full story on Campus Technology website.